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    Private Sub picPitchLocation_MouseUp(ByVal sender As Object, ByVal e As System.Windows.Forms.MouseEventArgs) Handles picPitchLocation.MouseUp
 
        Dim recalc As Boolean
        Dim newPlay As New Data.Baseball.Play
        Dim advanceRunners As Boolean
        Dim i As Integer
        Dim p As New Data.Baseball.Play
        Dim advanceBaseCtr As Integer
        Dim runsScored As Integer
        Dim outRecorded As Boolean
 
        Play_InitializeGS(glob.currentPlay, PLAY_TYPE_PITCH)
        pitchPtX = e.X / 2
        pitchPtY = e.Y / 2
 
        advanceRunners = False
        outRecorded = False
 
        Dim f As New EventPitchEntry
        f.ShowDialog()
 
        If Not pitchCancel Then
            ' get defense if necessary
            If glob.currentPlay.PitchResult = PITCH_RESULT_STRIKE_SWINGING Or glob.currentPlay.PitchResult = PITCH_RESULT_STRIKE_CALLED Then
                If BitIsOn(glob.currentPlay.PitchFlags, PITCH_FLAGS_K_PUTOUT) Then
                    glob.currentPlay.DefensiveSequence = PBPDefensiveSequence(glob.currentPlay.DefensiveSequence)
                    advanceRunners = True
                    runnersAdvanceDescription = "strikeout (putout)"
                End If
            End If
            If BitIsOn(glob.currentPlay.PitchFlags, PITCH_FLAGS_WILD_PITCH) Then
                advanceRunners = True
                runnersAdvanceDescription = "wild pitch"
            End If
            If BitIsOn(glob.currentPlay.PitchFlags, PITCH_FLAGS_PASSED_BALL) Then
                advanceRunners = True
                runnersAdvanceDescription = "passed ball"
            End If
            glob.currentPlay.Create(glob.conn)
            If glob.currentPlay.PitchResult = PITCH_RESULT_BALL Or _
                                glob.currentPlay.PitchResult = PITCH_RESULT_BALL_CHECK_SWING Or _
                                glob.currentPlay.PitchResult = PITCH_RESULT_INTENTIONAL_BALL Or _
                                glob.currentPlay.PitchResult = PITCH_RESULT_PITCHOUT Then
                recalc = False
                gameState.balls = gameState.balls + 1
                gameState.numberOfPitches = gameState.numberOfPitches + 1
                If gameState.balls >= glob.currentBaseballContestPreference.ballsPerWalk Then
                    ' see if runners on base need to advance
                    AdvanceRunnersByWalk()
                    advanceRunners = False
                    ' put the batter on base
                    Play_InitializeGS(newPlay, PLAY_TYPE_ON_BASE)
                    newPlay.FinalBase = 1
                    newPlay.Create(glob.conn)
                    gameState.batterPlayerID = GetNextBatter()
                    recalc = True
                End If
            End If
            If glob.currentPlay.PitchResult = PITCH_RESULT_STRIKE_SWINGING Or _
                                glob.currentPlay.PitchResult = PITCH_RESULT_STRIKE_CALLED Then
                gameState.numberOfPitches = gameState.numberOfPitches + 1
                gameState.numberOfStrikes = gameState.numberOfStrikes + 1
                recalc = False
                If BitIsOn(glob.currentPlay.PitchFlags, PITCH_FLAGS_K_ON_BASE) Then
                    advanceRunners = True
                    runnersAdvanceDescription = "strikeout (on base)"
                    Play_InitializeGS(newPlay, PLAY_TYPE_ON_BASE)
                    newPlay.FinalBase = 1
                    newPlay.Create(glob.conn)
                    gameState.batterPlayerID = GetNextBatter()
                    recalc = True
                Else
                    gameState.strikes = gameState.strikes + 1
                    If gameState.strikes >= glob.currentBaseballContestPreference.strikesPerStrikeout Then
                        outRecorded = True
                        gameState.batterPlayerID = GetNextBatter()
                        recalc = True
                    End If
                End If
            End If
            If glob.currentPlay.PitchResult = PITCH_RESULT_FOUL_BALL Then
                gameState.numberOfPitches = gameState.numberOfPitches + 1
                gameState.numberOfStrikes = gameState.numberOfStrikes + 1
                If gameState.strikes < glob.currentBaseballContestPreference.strikesPerStrikeout - 1 Then
                    gameState.strikes = gameState.strikes + 1
                End If
                recalc = False
            End If
            If glob.currentPlay.PitchResult = PITCH_RESULT_HIT_BY_PITCH Then
                gameState.numberOfPitches = gameState.numberOfPitches + 1
                ' see if runners on base need to advance
                AdvanceRunnersByWalk()
                ' put the batter on base
                Play_InitializeGS(newPlay, PLAY_TYPE_ON_BASE)
                newPlay.FinalBase = 1
                newPlay.Create(glob.conn)
                gameState.batterPlayerID = GetNextBatter()
                recalc = True
            End If
            If glob.currentPlay.PitchResult = PITCH_RESULT_BALL_IN_PLAY Then
                gameState.numberOfPitches = gameState.numberOfPitches + 1
                gameState.numberOfStrikes = gameState.numberOfStrikes + 1
                Play_InitializeGS(bipPlay, PLAY_TYPE_ON_BASE)
                cancelFlag = False
                Dim eip As New EventInPlay
                eip.ShowDialog()
                If cancelFlag Then
                    bipPlay.BallInPlayResult = 0
                    Data.Baseball.Play.Delete(glob.conn, glob.currentPlay.PlayID)
                    Redraw(True)
                    Exit Sub
                Else
                    bipPlay.Create(glob.conn)
                    advanceRunners = True
                    runnersAdvanceDescription = "ball in play"
                End If
            Else
                bipPlay = New Data.Baseball.Play
            End If
            runsScored = 0
            If bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_HR Then
                runsScored = 1
            End If
            If bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_OUT Or bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_HRO Then
                outRecorded = True
            End If
            If advanceRunners Then
                recalc = True
                ' final check to make sure that the advance runners screen needs to pop up
                advanceBaseCtr = 0
                If BasePlayers_Count(gameState.thirdBasePlayers) > 0 Then advanceBaseCtr = advanceBaseCtr + 1
                If BasePlayers_Count(gameState.secondBasePlayers) > 0 Then advanceBaseCtr = advanceBaseCtr + 1
                If BasePlayers_Count(gameState.firstBasePlayers) > 0 Then advanceBaseCtr = advanceBaseCtr + 1
                If advanceBaseCtr = 0 Then advanceRunners = False
                ' do not show advance runners screen if the inning number of outs has been reached
                If outRecorded Then
                    If (gameState.outs + 1) >= glob.currentBaseballContestPreference.outsPerHalfInning And _
                                glob.currentBaseballContestPreference.automaticallyEndInnings Then advanceRunners = False
                End If
            End If
            If advanceRunners Then
                ' manually advance all runners on base
                For i = 1 To 3
                    runnersAdvancePlayerID(i) = Nothing
                    runnersAdvanceFinalBase(i) = Nothing
                Next
                If BasePlayers_Count(gameState.thirdBasePlayers) > 0 Then
                    runnersAdvancePlayerID(3) = gameState.thirdBasePlayers(1)
                    runnersAdvanceFinalBase(3) = 3
                End If
                If BasePlayers_Count(gameState.secondBasePlayers) > 0 Then
                    runnersAdvancePlayerID(2) = gameState.secondBasePlayers(1)
                    runnersAdvanceFinalBase(2) = 2
                End If
                If BasePlayers_Count(gameState.firstBasePlayers) > 0 Then
                    runnersAdvancePlayerID(1) = gameState.firstBasePlayers(1)
                    runnersAdvanceFinalBase(1) = 1
                End If
                runnersAdvanceEnableOuts = False
                If bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_FC Then
                    runnersAdvanceDescription = "fielder's choice"
                    runnersAdvanceEnableOuts = True
                End If
                If bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_DP Then
                    runnersAdvanceDescription = "double play"
                    runnersAdvanceEnableOuts = True
                End If
                If bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_ERROR Then
                    runnersAdvanceDescription = "error"
                End If
                If bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_HR Then
                    For i = 1 To 3
                        If runnersAdvanceFinalBase(i) > 0 Then runnersAdvanceFinalBase(i) = 5
                    Next
                End If
                If advanceBaseCtr = 1 And (bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_FC Or _
                                            bipPlay.ballInPlayResult = BALL_IN_PLAY_RESULT_DP) Then
                    ' automatically mark out the runner on FC and DP when there is only one runner on base
                    runnersAdvanceFinalBase(1) = -1
                    runnersAdvanceFinalBase(2) = -1
                    runnersAdvanceFinalBase(3) = -1
                Else
                    Dim ra As New RunnersAdvance
                    ra.ShowDialog()
                End If
                If BasePlayers_Count(gameState.thirdBasePlayers) > 0 Then
                    If runnersAdvanceFinalBase(3) > 3 Then
                        If runnersAdvanceFinalBase(3) >= 4 Then runsScored = runsScored + 1
                        Play_InitializeOB(p, gameState.thirdBaseEvents(1), True)
                        If runnersAdvanceFinalBase(3) = 5 Then
                            p.finalBase = 4
                            p.onBaseFlags = 2 ^ ON_BASE_FLAGS_EARNED_RUN
                        Else
                            p.finalBase = runnersAdvanceFinalBase(3)
                            p.onBaseFlags = 0
                        End If
                        If runnersAdvanceDescription = "wild pitch" Then
                            p.OnBaseFlags = p.OnBaseFlags + 2 ^ ON_BASE_FLAGS_WP_ADVANCE
                        ElseIf runnersAdvanceDescription = "passed ball" Then
                            p.OnBaseFlags = p.OnBaseFlags + 2 ^ ON_BASE_FLAGS_PB_ADVANCE
                        End If
                        p.Create(glob.conn)
                    ElseIf runnersAdvanceFinalBase(3) = -1 Then
                        Play_InitializeOB(p, gameState.thirdBaseEvents(1), False)
                        p.onBaseResult = ON_BASE_RESULT_OUT
                        p.Create(glob.conn)
                    End If
                End If
                If BasePlayers_Count(gameState.secondBasePlayers) > 0 Then
                    If runnersAdvanceFinalBase(2) > 2 Then
                        If runnersAdvanceFinalBase(2) >= 4 Then runsScored = runsScored + 1
                        Play_InitializeOB(p, gameState.secondBaseEvents(1), True)
                        If runnersAdvanceFinalBase(2) = 5 Then
                            p.finalBase = 4
                            p.onBaseFlags = 2 ^ ON_BASE_FLAGS_EARNED_RUN
                        Else
                            p.finalBase = runnersAdvanceFinalBase(2)
                            p.onBaseFlags = 0
                        End If
                        If runnersAdvanceDescription = "wild pitch" Then
                            p.OnBaseFlags = p.OnBaseFlags + 2 ^ ON_BASE_FLAGS_WP_ADVANCE
                        ElseIf runnersAdvanceDescription = "passed ball" Then
                            p.OnBaseFlags = p.OnBaseFlags + 2 ^ ON_BASE_FLAGS_PB_ADVANCE
                        End If
                        p.Create(glob.conn)
                    ElseIf runnersAdvanceFinalBase(2) = -1 Then
                        Play_InitializeOB(p, gameState.secondBaseEvents(1), False)
                        p.onBaseResult = ON_BASE_RESULT_OUT
                        p.Create(glob.conn)
                    End If
                End If
                If BasePlayers_Count(gameState.firstBasePlayers) > 0 Then
                    If runnersAdvanceFinalBase(1) > 1 Then
                        If runnersAdvanceFinalBase(1) >= 4 Then runsScored = runsScored + 1
                        Play_InitializeOB(p, gameState.firstBaseEvents(1), True)
                        If runnersAdvanceFinalBase(1) = 5 Then
                            p.finalBase = 4
                            p.onBaseFlags = 2 ^ ON_BASE_FLAGS_EARNED_RUN
                        Else
                            p.finalBase = runnersAdvanceFinalBase(1)
                            p.onBaseFlags = 0
                        End If
                        If runnersAdvanceDescription = "wild pitch" Then
                            p.OnBaseFlags = p.OnBaseFlags + 2 ^ ON_BASE_FLAGS_WP_ADVANCE
                        ElseIf runnersAdvanceDescription = "passed ball" Then
                            p.OnBaseFlags = p.OnBaseFlags + 2 ^ ON_BASE_FLAGS_PB_ADVANCE
                        End If
                        p.Create(glob.conn)
                    ElseIf runnersAdvanceFinalBase(1) = -1 Then
                        Play_InitializeOB(p, gameState.firstBaseEvents(1), False)
                        p.onBaseResult = ON_BASE_RESULT_OUT
                        p.Create(glob.conn)
                    End If
                End If
            End If
            If runsScored > 0 Then
                If bipPlay.ballInPlayResult <> BALL_IN_PLAY_RESULT_DP Then
                    bipPlay.runsBattedIn = runsScored
                    bipPlay.Put(glob.conn)
                End If
            End If
            Redraw(recalc)
        End If
 
    End Sub
 
 

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