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/*-----------------------------------------------------------------------*/
//a few important integers
/*-----------------------------------------------------------------------*/
int keySelected=1;
int fliptext=0;
int dumptext=0;
int textcount=0;
int shift=0;
unsigned char chattext[64];
unsigned char textBuffer[40];
int count2=0; //the offset for chat & storage
int storage2=0x00800398+0x08800000; //(where text is stored)
unsigned int *teamallspeak=(unsigned int*)(0x0055B5C4+0x08800000);


//more text function 
void keyboardInput(){
		
	int chat=0x00F982A4+0x08800000; //(where text is shown)
	int storetext=0;
	int count1=0; //the offset for chat & storage
	
	/*-----------------------------------------------------------------------*/
	//text reading features
	/*-----------------------------------------------------------------------*/
	
	//read the buffer from ram
	while(count1 < 63){
		
		//copy text chat into buffer
		chattext[count1]=*((unsigned char*) ((unsigned int)chat+count1)); 
		
		//if the buffer is blank in anyspot 
		if(chattext[count1]==NULL){
			//skip the rest of the buffer
			goto stopcount;
		}
		
		//count up
		count1++;
		
	}
	
	//stopcount lable loop goes here if buffer has imporper values.
	stopcount:


	//input the text input buffer to ram
	while(count2 < textcount){
		
		//copy the input chat into the ram
		*((unsigned char*) ((unsigned int)storage2+count2))=textBuffer[count2];
		
		//count up
		count2++;
		
	}
	
	/*-----------------------------------------------------------------------*/
	//text dumping features
	/*-----------------------------------------------------------------------*/
	//dump text function hehe
	if(dumptext){
		
		int fd;
		fd=sceIoOpen("ms0:/ftb2chat.txt", PSP_O_WRONLY | PSP_O_CREAT | PSP_O_APPEND, 0777);
		if(fd<=0) { sceIoClose(fd); return;}
		if(fd>0){
			sceIoWrite(fd, buffer, buffer[count1]);
		}
		
		sceIoClose(fd);
		
	}

}

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